| Although in any community poker game the dealer will have the option of selecting from any variety of games. These games are labeled as dealer's choice as they are not traditional poker games. They can, however, provide a welcome relief to hours of seven card and let the newer players get their feet wet in a less threatening manner. |
Each player is dealt 5 cards like in 5 card draw. You bet then three comunity cards are fliped up. Bet. Then each player can draw up to two cards. Bet again. Then each player can draw up to one card. And then it is the final bet. But in order to win high hand you must have a full house or better,In order to win low hand you must have low to the 6. Then you must declare, everyone still in the game puts thier fist in the middle and dealer says 1,2,3 drop, everyone opens thier fist if you have a coin in the hand your going high, if none your going low. If you go both you put two coins in the hand and drop but you must win both or you lose both. If no one has a full house or better or a 6 low the hand is redealt and everyone that stayed plays again. High hand takes half,low hand takes half.
Submitted by: romeo2183
|
Each player antes. No wilds or split-cards. Each player is dealt two cards face down. 1st betting round begins, starting with the player to the dealer's left, going clockwise. Each player is dealt two more cards face down. 2nd betting round starts. Then each player is dealt one card face down. 3rd betting round begins. Each player is dealt one more card face down (this is the 6th, and last card).
4th and final betting round. Highest ranking hand using 5 cards wins. Excellent when played HI-Lo.
Submitted by: thinkucan
|
| The Good, The Bad, and The Ugly |
| This game enlists the use of several community cards. It is often called "Lottery" as it involves more luck than skill in most cases. Five cards are dealt face down to each player. The dealer then places, face down, in front of himself four cards going lengthwise, two going the opposite direction, four more going the original direction, and two more going back the opposite. When done he should have twelve cards in front of his place. The first card is flipped over, this one is good. It can be used, along with the cards in your hand to make the best five card combination. The one under it is then flipped. This card is bad. All like cards must be removed from the players hands and turned into the discard pile. This is repeated with the next stack of two cards. When coming to the third stack (or fifth card) the dealer turns it over and declares it wild. This card, and any like it in your hand, are considered wild and may be used to make the best five card hand. The sixth card is then flipped. This is the first Kill card. If you have a card like this one in your hand your hand is considered dead, you must turn it in, and are out of the game. The seventh, eight, ninth, and tenth cards are played like the original four. The eleventh card is wild and the last card is the final kill card. Once again, if you have this card in your hand you must turn in your hand and you are out of the game. There is betting (or a designated reante) after each card is flipped. So it is always better to be killed on the first kill card than on the second. Those players who have not had their hand killed then place a final bet. The winner is the one with the highest hand comprised of the cards in their hands and the good and wild cards on the table. |
| This game is played like normal seven card stud until a Jack is turned face-up. The player with the Jack may then name any 7 card stud game, and the rest of the hand is played out as that game. If another Jack is turned up, the owner of that Jack may name a different stud game, and so forth. The game named must be an accepted, named game within your poker circle-- no calling "6's wild" when you've got a pair of sixes (unless, of course, your group routinely plays a sixes wild game). A face-down Jack may be turned up at any time, at which point that player names a game. To prevent timing conflicts, before the final round of betting the dealer should ask each player, in turn, if they wish to reveal a jack, starting with the player with the best hand showing and proceeding clockwise. Any player who declines to show a Jack when asked at this time forfeits the ability to do so for the rest of the hand. All jacks kept down in the hand will be considered wild, no matter what game is called. Winner is the one with the high hand, unless changed by the game called. |
Dealer Variations
1 2 3 Next
|