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| Start by dealing five cards face down to each player and seven down in the center of the table. Dealer turns a center card over. Anyone holding cards of the same rank must discard them. Bet, beginning with player to dealer's left for the first round, with succeeding rounds beginning on a rotating basis. Dealer exposes next center card and like cards are again discarded. If a card of the same rank as a previously flipped card is turned over, a new card is flipped from the top of the deck until an undiscarded rank is revealed. Bet. Continue until seven different ranks have been identified in the middle of the table. Player who first loses all five cards instantly wins the pot. Should that not occur, bet, then players declare high, low, or pig. Bet. Showdown. Aces are worth 1 or 11 at players discretion, face cards are worth 10, and all other cards are worth their face value. |
| Deal five cards down to each player. Everyone rolls a card. Highest card showing picks one of the other hands as a partner. The next highest unpartnered hand chooses a partner, and so forth until everyone is paired up. Each partnership combines their remaining 8 cards and chooses 3 of them. Three rounds of betting follow, with one of the 3 cards rolled after each round. The winning team splits the pot. If one member of a team folds, the other can continue playing and, if he wins, he wins the entire pot. |
| Deal one card down and one card up to each player. All red cards have a positive value, all black cards have a negative value. Aces count as one, faces cards count as ten, all others count as their pip value. Deal as in five card stud, but with a sixth and final card dealt in the center face up as a community card. Bet. Declare. Bet. Showdown. Hands are calculated based on the sum point value of five of the six cards. High and low hands split the pot. |
| Start with one card dealt down to each player. Each player places three of the highest-value chips in front them. Cards are valued from deuce (lowest) to ace (highest). The lead begins to the left of the dealer and rotates with each hand. Each player beginning with the lead may keep their current card or exchange it with the player to the left. If someone tries to take a king from someone, holder may prevent the trade by revealing the king. The last player may keep their card or exchange it for the top one from the deck. When all players have gone, everyone reveals their cards and the player with the lowest card (aces are high) tosses a chip into the pot. A player is eliminated when the player loses the third chip into the pot. Dealer then redeals, but only shuffles once there are more remaining players than cards. When down to two players, the last player has an advantage if the first player exchanges with other player, second player knows what all the cards in the game are and can make a more informed decision. To cancel this advantage, when only two players are left the second player can't look at card until after the lead player has chosen to exchange or hold. Last player with a chip in front of them wins the pot. |
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