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| This game enlists the use of "bad cards" and supports up to eight players. Initially five cards are dealt down to each player, then two rows of five face down in the center. One row is designated the good row, one row is designated the bad row. Bet. Dealer exposes one card in the good row and one card in the bad row. Card in the good row is a community card and may be used by anyone. If any player has a hole card with the same rank as the card in the bad row, player must turn that card face up in front. Cards with rank of cards in bad row may not be used in constructing final hands. Once a card is considered bad, that rank is always bad. If card in bad row is the same rank as a previously or subsequently exposed good card, good card is moved to the bad row and is considered bad, as are all of similar rank. After betting round, dealer exposes another good card and another bad card. Players holding hole cards with same rank as bad card must again turn those cards face up in front and not consider them in constructing final hands. Bet. Continue alternating bets with the exposing of center cards until all ten center cards are exposed. Bet. Declare. Bet. Showdown. High and low hands split. Hands are constructed based on the remaining hole cards plus the community cards in the good row. |
| This is also known as Pi Gow. This asian variety of poker starts with two cards down and one up to each player. Deal and bet as in 7-card stud. After the betting round following the final down card, all remaining players split their hands into a 5-card hand and a 2-card hand. The 2-card hand must contain at least one down card. The 5-card hand must be a better hand than the 2-card hand. So you can not have a pair of kings for your five card hand and a pair of aces for your two card hand. Following the split there is one more betting round. Highest 5-card hand and highest 2-card hand split the pot. |
| Up to seven players get three cards face down. After the deal, players simultaneously turn one card up. After each round of betting, players receive a new down card and must turn one down card up. Before getting the seventh down card, a player must decide whether or not to buy the Option. If he declines the option, he does not turn another card up. If he buys the Option (at a cost of the maximum allowed bet), he turns a card up normally. After a final betting round players declare hi/low/both and reveal their hands. Each player's lowest down card (and all other cards in their hand of the same rank) is wild if the player went high. Nothing is wild for low hands. High and low hands split the pot. |
| Play occurs with three to seven players. Dealer gives two cards down and one up to each player, plus three up cards to the table (the grocery store) with the left-hand card marked with a chip. Deal and bet as in 7-card stud, with the following exception: before being dealt each up card, each player has the choice instead to buy his card from the grocery store. First card (the marked one) costs one betting unit, the second costs 2, and the third costs 3. If the player chooses not to buy, then he is dealt an up card normally. Prior to each potential purchase, the store is restocked as necessary from the deck. Note that this means that, if the dealer buys a card, the store shows only two cards during the ensuing betting round, it is not restocked until the next dealing round. The remaining store stock is discarded after all players have four up cards. "Dots" consist of the pips in the center column of each number card: threes have 3 dots; twos, eights, and tens have 2 dots; aces, fives, sevens, and nines have 1 dot; fours, sixes, and face cards have no dots. Highest 5-card hand and the 7-card hand with the most dots split the pot. | Split 1 2 3 Next
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